Contoh Skripsi Chapter IV Tentang Word Pyramid dan Vocabulary Mastery
4.1. The Situation of SMP Budi Mulia, Kedaton, Bandar Lampung
4.1.1. SMP Budi Mulia, Kedaton, Bandar Lampung
SMP Budi Mulia is located on Kedaton, Bandar Lampung. Teaching and learning process SMP Budi Mulia, Kedaton, Bandar Lampung is done in the afternoon and total hours of learning and teaching process is 47 hours a week.
The data of SMP Budi Mulia, Kedaton, Bandar Lampung at the second semester in academic year 2011/2012 as follow:
4.1.2 The Teacher and Administrative Official Circumstances of SMP Budi Mulia, Kedaton, Bandar Lampung
In learning and teaching process SMP Budi Mulia, Kedaton, Bandar Lampung used professional teachers to teach the students. SMP Budi Mulia, Kedaton, Bandar Lampung had 39 teachers including the headmaster and vice headmaster. It also had staffs administration including security and office boy.
4.2. The Procedures of Research
As the writer had mentioned, this research was held in the second semester of the second year of SMP Budi Mulia, Kedaton, Bandar Lampung in academic year 2011/2012. Before conducting the research the writer asked for permission from the headmaster of SMP Budi Mulia, Kedaton, Bandar Lampung and also the English teacher who taught in the second semester. Furthermore, the writer conducted the research itself by the following steps:
- Determined the research subject that was the students of the second year of SMP Budi Mulia, Kedaton, Bandar Lampung.
- Determined the research sample by using Purposive Random Sampling Technique.
- Arranged the test instruments to the material given to bring out getting around town game and the students’ preposition mastery.
- Gave the evaluation the test item of the research to know the influence of using getting around town game toward students’ preposition mastery.
- Calculated the result of the test to know the level of the influence of using getting around town game toward students’ preposition mastery.
The steps of the procedure above could be done by the writer, because of the participation of students of SMP Budi Mulia, Kedaton, Bandar Lampung, the headmaster, teachers, and the whole of staff and especially a teacher of English.
4.2.1 The Activities in the Research
In this research, the writer conducted activity by giving the vocabulary test to the students of experimental class and the students of control class in teaching and learning process.
4.2.2 The Activities in Experimental Class
The activity in experimental class, the writer presented the material by using getting Word Pyramid Game.
4.2.3 The Activities Control Class
The activity in the control class, the writer presented the material by using the picture.
4.3 The Data Analysis
The hypothesis of this research, there was the significant influence of Word Pyramid Game toward students’ vocabulary mastery. To prove the hypothesis, the writer presented the data in order to improve the hypothesis.
After giving the test and finding the result, the writer used quantities analysis in order to know the influence of Word Pyramid Game toward students’ vocabulary mastery. The formula to measure this research was t-test formula but before using t-test at the first the writer would like to determine the average score (X) and the variant (Y).
4.3.1 The Normality Test
22.214.171.124 The Normality Test of Control Class
Normality test is conducted to know the data from the sample are normality or not. In testing the data, the writer used Liliefors formula:
4.4 Hypothesis of the Test
After analyzing the data, the writer knew the average rates and variance of that result. Then the writer can test the hypotheses of this research by seeing the result of t-test or t-ratio. The hypotheses are:
Based on the analyzed the data and testing hypothesis, the writer found that the average score of experiment class was higher than the control class. Therefore the writer assumed that Word Pyramid Game was one of the appropriate techniques that can be used to improve students’ vocabulary mastery. It can be concluded that t(table) < t(ratio)
2.68 < 2.90 It means that there is a positive influence of teaching Word Pyramid Game technique toward students’ vocabulary mastery.
By learning vocabulary used this method, students felt more interested in learning English, especially in learning vocabulary. The increase of students score after using Word Pyramid Game toward students’ vocabulary mastery was progressed
From the analysis above, the writer knew that the students who were taught vocabulary with Word Pyramid Game can give a good result. Based on this explanation, the writer said that using Word Pyramid Game in teaching vocabulary was one of a good decision to motivate students in learning vocabulary.
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